Answer by Eric5h5
Setting the web player window resolution to your screen resolution can't work, because you always have window borders and stuff around the window. The web player will never go higher than the native...
View ArticleAnswer by Laurent_Lavigne
Beacause I do not know ahead of time the full screen resolution for the webplayer, I set the standalone res to 9000x9000 When I go full screen the aspect ratio seems correct but the res is not 1900x1600
View ArticleAnswer by Barrett-Fox
When switching to fullscreen, I'm getting better and more predictable results with:Screen.SetResolution (9000, 9000, true);vs.Screen.fullScreen = true;...than by depending on the project settings of...
View ArticleAnswer by tomekkie2
Have just found a solution based on the previous answers:var fullscreenIcons: Texture[]; private var sw: int[]; private var sh: int[]; private var k: int = 0; function Start () { sw =...
View ArticleAnswer by ezonecom
In Unity 4.5 you need to adjust the player settings for 'PC, Mac & Linux' - uncheck all the boxes for 'Supported Aspect Ratios', then you'll get fullscreen web playback.
View ArticleAnswer by ArnoC
Use Direct3D 9 instead of 11 => boom, it works! (at least for me) And I have no glitches with D3D9, whereas with D3D11 my windows are a bit messed up once I leave fullscreen mode in my web player...
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